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It's obvious that Mafia 3 is a game with huge potential, with a great a great game; unfortunately gameplay-wise there is room for improvement.


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Mafia 3 Squanders A Brilliant Story on Stale Gameplay | Time
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Mafia III for PlayStation 4 Reviews - Metacritic
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Mafia III: Definitive Edition is an award-winning narrative masterpiece featuring a new breed of crime family in the s. Available now.


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Here's our first look at Mafia III from 2K and newly formed Hangar 13 since the obligatory Animals announcement trailer earlier this year.


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Mafia 3 developer Hangar 13 has premiered 12 minutes of in-game footage via a developer walkthrough with IGN.


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It's obvious that Mafia 3 is a game with huge potential, with a great a great game; unfortunately gameplay-wise there is room for improvement.


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The upcoming Mafia remake will have improvements drawn from its sequels, particularly Mafia 3, with reworked gameplay mechanics and.


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Mafia 3 screenshot showing a mafia member walking away from his car The core gameplay is solid – guns are punchy, headshots bloody.


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Here's our first look at Mafia III from 2K and newly formed Hangar 13 since the obligatory Animals announcement trailer earlier this year.


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Mafia III: Definitive Edition is an award-winning narrative masterpiece featuring a new breed of crime family in the s. Available now.


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The upcoming Mafia remake will have improvements drawn from its sequels, particularly Mafia 3, with reworked gameplay mechanics and.


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Dull, mindless side missions are also a requirement for building your relationship with your underbosses. But their trust and thus, access to further cutscenes with them is earned via some of the most boring fetch quests in the game, like driving out to a remote location to steal a truck or boat, then driving all the way back. There wasn't a single moment of stopping to worry if I was making a bad decision that could have repercussions. But these special missions are few and far between. Build up enough of a relationship with Irish mobster Thomas Burke, and you can hit him up at any time to completely call off cops for two minutes which totally trivializes a few of the late-game missions. The overwhelming majority of these side quests are completed either by killing someone or interrogating them i. Those fears were semi-confirmed; race is an element throughout Mafia 3 , but beyond a mid-game scenario where you have to fight against the Southern Union the game's stand-in for the Ku Klux Klan , it drives the narrative less and less. Within that running time, Hangar 13 didn't give me much to do. It's totally capable but completely lacking anything to set it apart from the dozens of other — often better — cover-based third-person shooters on the market. After an exhilarating first few hours that include a bank heist mission played out between flashbacks, Clay sets out on a path of vengeance, vowing to kill everyone between himself and a rival mafioso leader. As some of the most interesting and fleshed-out characters in Mafia 3 , these underbosses are people I wanted to spend more time with and get to know. Allegra Frank: I'm of two minds when it comes to Mafia 3 's handling of race — and particularly the black experience — in the late '60s. I believe Hangar 13 tried to write racism into the plot and design of the game in a way that should've felt "natural. We happened upon a white power rally during a mission pit stop, yet the brainless non-playable characters taking part had no reaction to a hunched black man muscling his way through their crowd. Something seems to be very wrong with the tech that Mafia 3 is built on. The physics in the game seem particularly broken, with cars sometimes flipping high into the sky from the slightest nudge or enemies jackknifing across a room as a ragdoll after dying. Mafia 3 developer Hangar 13 has embedded that open-world fluff into every corner of the new game, and indeed into its very structure. Sometimes Mafia 3 calls attention to it, like when Lincoln visits an all-white country club or shoots up a Klan meeting. But they'll also become unhappy for each district you give to someone else.

Mafia 3 sets out to do something noble: It tries to eschew the parody best casino juvenile satire driving most open-world crime games in favor of a plot with deeper characters rescue bar garage ham angry update s more serious themes.

Framed as a historical documentary, Mafia 3 tells the story of Lincoln Clay, a Vietnam War vet who returns from combat to find his home city of New Bordeaux a spin on New Orleans caught up in a struggle between various underworld crime organizations.

Yet despite the intriguing depiction of these more insidious forms of racism, Mafia 3 is not much for subtlety. In the few hours of Mafia 3 that I played, I already found myself becoming inured to the pervasive racism in the game.

Sometimes it's more organic, like a mechanic in which the police are slower to respond to calls from the poorer i. Another frequent occurrence: sentries who choose to stare at or even walk into a wall for minutes on end, making them especially easy to dispose of.

While the game was stable for most of my time with it, it crashed to desktop at least four or five times throughout, including in the middle of a dramatic cutscene near the end of the game. A passing cloud can make daytime suddenly seem like night, and colors can adjust and get stuck in odd ways when moving between outdoors and inside.

But in Mafia 3racism is a fact of life; it's integrated into the society of New Bordeaux at a fundamental level, just as it was in America at the time. The underbosses mafia 3 gameplay disappoint elsewhere. I can't count the number of times I brutally murdered an enemy who had a partner in crime mafia 3 gameplay inches away from him, who somehow didn't hear his friend's death cries.

If you're skeptical that white people were as brazenly racist back then as they are in this game, watch this clip mafia 3 gameplay the Ava DuVernay documentary 13th.

I felt fairly strongly affected by how the game handles that theme in its early hours, but I'm also a white guy who has never faced racism in his day-to-day life. You can also call in recruits to mafia 3 gameplay you up, order a car, cut phone lines and so on.

I was told that I would have to make "hard choices" and that an underboss could turn against me and go gunning for my spot if I made them angry enough. I appreciate that Lincoln Clay contends not just with the obvious acts of prejudice, as Samit pointed out, like white power rallies and nasty epithets, but with the discreet as well. Once in a while, Mafia 3 mixes things up with a sub-mission that tasks you with following a car or destroying some merchandise, but these exceptions are rare and don't change the formula much. Last week, after my first six hours with Mafia 3 , I wrote that I was concerned that the issues of race would dissipate as the game continued. One takes place on a sinking cruise boat, another in a boxing hall that has been set on fire, and so on. By the end of the game, I was knocking out side missions as quickly and efficiently as possible just so I could unlock the next cutscene. Mafia 3 's open world is not empty; it flings to the opposite extreme, with a seemingly endless supply of side missions and collectibles. Lincoln Clay is a likable protagonist — if only just slightly deeper than the average action game hero — and he interacts with a wide cast of interesting friends, such as Father James, a priest torn between helping Clay and chiding him for the terror he's causing. To provide perspectives on how Mafia 3 's handling of the issue of race feels from the point of view of people of color, I asked several other staffers at Polygon to play the first few hours and provide their thoughts. The several times I've been a victim of racism, it has been subtle and almost "accidental. Developer Hangar 13 has built a world and characters I wanted to spend time with, but there's only really two ways to interact with them: shooting and driving. Hangar 13 doesn't merely use racist language for effect, and certainly not as a punchline. Mafia 3 deserves a special note for the utter bizarreness of its lighting. A white friend who has Lincoln's back behind closed doors also has no problem disparaging him when in the company of other, less tolerant white people. Jeff Ramos: I was initially excited to see Hangar 13's game-opening comments on how Mafia 3 will not ignore racism. The problem isn't just that Mafia 3 is too long, though it certainly is. To reach that saturation point is to gain a modicum of understanding of what it was like to live as a person of color in s America: prepared to accept and overcome casual racism on the streets, and systemic prejudice in public institutions and services. Granted, racism back then wasn't as subtle as it is now; it was front and center. In general, Mafia 3 's plot is full of promise that the the game's structure rarely delivers on. The stealth gameplay is satisfying enough and very forgiving for clumsier players like myself, but the terrible artificial intelligence in the game almost makes it feel like cheating. At the same time, I would've loved more instances of seeing racism "between the lines," so those with a keen eye could appreciate what racism looks like from another perspective. It can seem blatant or even over-the-top because the game confronts you with it immediately: You'll hear the n-word during the very first mission, and that's just the tip of the iceberg. Samit Sarkar: I don't think I've ever played a mainstream AAA game that tackles racism with as much zeal and earnestness as Mafia 3 does. It's baffling and makes an otherwise fine-looking game a pretty bad experience to look at. In a hour action game with more linear design, this could work fine enough. They're huge setpiece levels, full of spectacle. Once you've caused enough damage to a racket through side missions, you'll open up the mission to track down the enemy heading up that operation. And once you've taken over both rackets in an area, you'll earn the ability to take on the mob boss running that district. For some, the reality of people using racial slurs is all too real. What this leaves is a game that wants to forge a deeper, more serious narrative, but gameplay that depends on constant repetition of less meaningful tasks. And that is perhaps the highest compliment I can pay to Hangar 13 for its efforts on this front. Need to get the cops off your tail? Lincoln isn't just mistreated by mobsters; he's despised by most of the people he's up against, and even society as a whole, reviled and demonized for the color of his skin. In the former instance, Lincoln's white companion has to act like a racist toward him in order to put on a convincing con. I was hopeful to see nuanced and well-thought-out examples of racism in action. These scenarios don't mess with the core gameplay, but they provide some fun things to look at and interesting level design ideas compared to the nondescript warehouses and alleyways that make up most of New Bordeaux's encounters. Mafia 3 features third-person shooting that's heavily cover-based. But by doling out districts evenly, I got to the end with all three of them alive and happy with me with no difficulty at all. Then, it's rinse and repeat for the next district, of which there are nine total in the game. Its characters are sharply written, smart and easily relatable. I can't help but feel like these are broad strokes. In a hour open-world game, however, it slowly drains the narrative of any lasting drama. These felt like time-wasters, doing little more than adding to the game clock. Like Jeff mentioned, the game dramatically points a finger at these otherwise tacit aggressions, calling them out in such a way as to make them feel less organic. Clay starts at the bottom — or, rather, restarts there after everything is taken from him — and must not only destroy his enemies but slowly build up a crime empire of his own, recruiting allies to run each district of the city that he takes over. Despite the fluffy stealth and uninspired shooting, the mob boss missions that serve as finales for each district are the best parts of Mafia 3. This makes the checklist of completing a district feel even more like repetitive busywork. Building up your relationship and total cash flow with underbosses also unlocks a series of world-breaking bonus skills that you can call up at any time. I can imagine that for some, Mafia 3 's racism will feel more "real" than it did to me. What sets the events of Mafia 3 apart is the element of race: Lincoln is black, and in a southern U. The core structure of Mafia 3 is built on repetition; each new territory you unlock in the city contains two illicit businesses that you must take down by running simple side quests. The members of a country club never previously patronized by a black person bristle upon Lincoln's entrance. You also have the option to engage enemies from the shadows, sneaking around locales and taking out bad guys with your knife, Rambo-style. I only played the Windows PC version for review, but many of these issues have been widely reported across platforms. I hope that those who are not victims of racism can appreciate how overt racism can be at times. While those themes — especially racism — are new to the series, much of Mafia 3 feels shrouded in the legacy of 's Mafia 2 , which received decent reviews but drew criticism for its empty open world. Mafia 3 makes a show of managing their loyalty, telling you that doing jobs for them and providing them with new districts to control will make these characters happy. The game's sky often flashes to strange colors , and the sun reflects off the road in a way that is blinding and adds some weird, artificial difficulty to just driving around. Mafia 3 is not a truly dynamic world, as far as I can tell, and perhaps it's the gameplay that holds these racial elements back. Within that monotonous loop, as mentioned, most of your interaction takes the form of shooting or driving. This adds another layer of righteousness and fury to the anger that drives his crusade. Even bad guys, such as the goofy, glad-handing "Uncle" Lou Marcano are a lot of fun to watch in cutscenes. Instead, the racism in Mafia 3 felt like a stagehand was pointing a spotlight directly at the action. The problem comes packed into the very DNA of the actual game portion of Mafia 3. As we've reported previously , the game is full of a wide range of bugs, ranging from major to tiny and hilarious. There are maybe 15 or so peppered throughout the whole game, and you'll need to complete full districts in between unlocking them.